TAoS Fight Camp 2025

Tournament Rules

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TAoS Fight Camp

TAoS Fight Camp Tournament Rule Set

1. General Conduct

All participants are expected to conduct themselves in a safe and respectful manner. Fencers are responsible for ensuring their equipment is in good working order before each match. These event is designed to be a fun and low stress way of testing your skills in a competition format. It is not designed to be the best rule set ever or to be the most competitive one either.

2. Equipment Requirements

All personal protective equipment and weapons must be inspected and approved by the event staff prior to competition. Failure to meet these standards will result in being unable to compete until the issues are rectified. No skin can be exposed for any competitor.

2.1 General Requirements (All Events)

The following equipment is mandatory for all competitors, regardless of the event:

2.2 Longsword

In addition to the general requirements, longsword competitors must have:

2.3 Single-Handed Weapons

In addition to the general requirements, competitors in single-handed weapon events must have:

3. Tournament Format

4. The Fighting Area

All matches will take place within a designated ring. The boundaries will be clearly marked. Rules regarding leaving the fighting area are detailed in the penalties section.

5. Match Procedure

Matches will consist of a series of exchanges. The Head Judge will start and halt each exchange. Judges will award points based on the criteria outlined in Section 6. The fencer with the highest score at the end of the allotted time, or the first to reach the designated point total, will be declared the winner.

6. Scoring Actions

6.1 Target Areas & Point Values

Points are awarded for clean, decisive strikes or thrusts with the designated cutting/thrusting portion of the weapon to valid target areas. A "clean, decisive strike" is one that is executed with clear intent and structure, landing with the cutting portion (edge or point) of the blade. The strike must demonstrate sufficient control and power to be considered martially valid. Strikes that are uncontrolled or land with the flat may not be counted at the judge's discretion.

6.2 Control Bonus Point

An additional 1 point will be awarded to a fencer who demonstrates clear martial control during a scoring action. Control may be defined as, but is not limited to:

6.3 Afterblows

An afterblow is a valid counter-attack delivered by the fencer who was just struck.

6.4 Double Hits

A double hit occurs when both fencers land a valid scoring action on each other simultaneously, with no discernible difference in timing.

6.5 Grappling Rules

7. Penalties & Prohibited Actions

No verbal warnings will be given for infractions. All penalties will be issued via a carding system.

7.1 Yellow Card (-1 Point)

A Yellow Card results in a 1-point deduction from the offending fencer's score. Yellow cards will be issued for the following:

7.2 Red Card (Match Loss)

A Red Card results in an immediate loss of the current match for the offending fencer. A Red Card will be issued for:

7.3 Black Card (Removal from Event)

A Black Card results in the immediate removal of the fencer from the entire tournament. This is reserved for the most severe infractions and is issued at the discretion of the Head Judge or Tournament Director.

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